June 25, 2012

Sorry for no new posts lately. Been busy at work and dealing with a few incidents. I go back home sometime after the first of July, so I hope I can get to work on the Renegade again and apply some new techniques I learned while I have been out here.


Renegade Initiative Headquarters Update

Sorry I don’t post too much anymore. These shifts I work for the Army have me sleeping in the day and working all of the night (aren’t those lyrics to a song?). Of course I forgot to make sure that the Renegade was copied to my flash drive before I left so I haven’t been able to work on it. I should be home in 15-16 days then I can start working on it again. In the mean time an update on the headquarters.

Eve of Darkness

For those who don’t know, I’m currently in the fifth year of writing my novel Eve of Darkness. Eve of Darkness takes place sometime in the near future on Earth. Supernatrual-like beings, called the Shadows, have attacked the human race and driven humanity to extinction. The novel takes place in two different times. Year One, which follows Lieutenant Nathan Davis , Sergeant Jack Carson, their group of soldiers, and the civilians they are protecting as they travel across what’s left of America after the Shadows attack. This part of the novel is suppose to seem more of a grim, gritty realistic setting in which the group learns that America is the staging area for a devastating war. Year Fourteen takes place 14 years later and follows soldiers and citizens of the Viper Republic and the Garnida Empire as they battle the Shadows and try to reclaim their home. This part of the story has a more of science-fiction/fantasy feel to it and follows several characters as their paths intertwine and each learns or makes their own destiny in the war. The novel switches back and forth between both time periods and events in one time period is either a cause or effect of what happens in the other. The novels is about 50% finished and I hope to completely finish it by the end of 2013.


Something a little different this time around. Based on the old Sega Genesis game “Vectorman”. Simple easy to make (took me 10-15 minutes). In the future I’ll probably make a more modern update of him. Not as detailed as my usual models yet it doesn’t need to be.

Finished the rim windows on the saucer. Modeling wise the bridge bit has to be redone, the thruster area needs to be polished, and the rooms need to be finished.