TRI #80: Texturing Round 2 and Guard Changes

Round 2 of texturing. The saucer is mostly done, as the laser banks and a few other details still need to be taken care of. The mesh error still hasn’t been taken care of as of this update. Started the neck and the nacelles.

As of this update, there is also a major story change. After a considerable amount of thought and reminder of past experiences in the military, I decided to rectify the Black Guard.

-Name changed from Black Guard to Guard
-Using real world references, the Guard would be a fictional representation of the National Guard, while Starfleet would serve as a fictional representation of the Army. The change also reflect the Guard as a noble group of individuals, whose fate is [CLASSIFIED]
-The previous background of the Guard is no longer valid, but will be saved for another group. This time the Guard will serve as a sort of citizen militia, with members from all the worlds of the Federation, that will maintain security, provide medical assistance, and transport supplies.
-for the member worlds of the Guard to remain equal in power and to prevent any world from gaining too much influence in the Guard, the main HQ for the Guard should be located on a starship instead of a starbase
-the Felgoth, a race I previously reserved for videos and non-canon stories related to Renegade, fought against the Guard in a brief conflict (the Sampson class was conceived during this conflict).
-the first flagship of the Guard was the SS Guardian (CCV-0075) , although by original design a colony vessel, was retrofitted with command capabilities and systems to support the increased responsibilities it would gain (registry change included USS and GSV-0001). Her captain and leader of the Guard during its first four decades was Admiral Gene Isodor.
-Gene Isodor’s first name is a nod to the creator of Star Trek. His son is Admiral Russel Isodor, the current leader of the Guard in 2245.


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